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ARTIFICIAL INTELLIGENCE (TOUCHPAD) CLASS-9TH
Touchpad AI series has some salient features such as AI Game, AI Lab. KEY FEATURES (5-7 points)(each point should be 70 characters with space)(to be filled by author) ● National Education Policy 2020 ● AI Game: It contains an interesting game or activity for the students. ● AI Lab: It contains questions to improve practical skills. ● Brainy Fact: It is an interesting fact relevant to the topic. ● AI Glossary: This section contains definition of important AI terms. ● Digital Solutions DESCRIPTION Touchpad Artificial Intelligence series has some salient features such as AI Reboot, AI Deep Thinking, AI in Life, AI Lab and AI Ready which ensures that NEP 2020 guidelines are followed. The series is written keeping in mind about the future and scope that lies in Artificial Intelligence. The knowledge is spread in a phased manner so that at no age the kid finds it difficult to understand the theory. There are some brainstorming activities in the form of AI Task in between the topics to ensure that students give pause to their learning and use their skills to reach to some creative ideas in solving given problems. Every chapter has competency based questions as guided by CBSE to ensure that students are capable of applying their learning to solve some real-life challenges. There are plenty of Video Sessions for students and teachers to go beyond the syllabus and enrich their knowledge. WHAT WILL YOU LEARN You will learn about: ● Communication skills ● Management skills ● Fundamentals of computers ● ICT Tools ● Entrepreneurship ● Green Skills ● Introduction to AI ● Neural Networks ● AI Project Cycle ● Introduction to Python WHO THIS BOOK IS FOR Grade - 9 TABLE OF CONTENTS 1. Part A Employability Skills a. Unit-1 Communication Skills-I b. Unit-2 Self-Management Skills-I c. Unit-3 ICT Skills-I d. Unit-4 Entrepreneurial Skills-I e. Unit-5 Green Skills-I 2. Part B Subject Specific Skills a. Unit-1 Introduction to AI b. Unit-2 AI Project Cycle c. Unit-3 Neural Networks d. Unit-4 Introduction to Python 3. Part C Practical Work
R.D.Sharma Mathematics book for class six is available in low price.
Learn Python Quickly, A Programmer-Friendly GuideDESCRIPTIONMost Programmer's learning Python are usually comfortable with some or the other programming language and are not interested in going through the typical learning curve of learning the first programming language. Instead, they are looking for something that can get them off the ground quickly. They are looking for similarities and differences in a feature that they have used in other language(s). This book should help them immediately. It guides you from the fundamentals of using module through the use of advanced object orientation. KEY FEATURESStrengthens the foundations, as detailed explanation of programming language concepts are given in simple manner. Lists down all the important points that you need to know related to various topics in an organized manner.Prepares you for coding related interview and theoretical questions.Provides In depth explanation of complex topics and Questions.Focuses on how to think logically to solve a problem.Follows a systematic approach that will help you to prepare for an interview in short duration of time.Exercises are exceptionally useful to complete the reader's understanding of a topic. WHAT WILL YOU LEARNData types, Control flow instructions, console & File Input/OutputStrings, list & tuples, List comprehensionSets & Dictionaries, Functions & LambdasDictionary ComprehensionModules, classes and objects, InheritanceOperator overloading, Exception handlingIterators & Generators, Decorators, Command-line Parsing WHO THIS BOOK IS FORStudents, Programmers, researchers, and software developers who wish to learn the basics of Python programming language. Table of Contents 1. Introduction to Python2. Python Basics 3. Strings4. Decision Control Instruction5. Repetition Control Instruction6. Console Input/Output7. Lists8. Tuples9. Sets10. Dictionaries11. Comprehensions12. Functions13. Recursion14. Functional Programming15. Modules and Packages16. Namespaces17. Classes and Objects18. Intricacies of Classes and Objects19. Con
Java Programming for Core and Advanced Learners
Java Programming – for Core and Advanced Learners is a compact and complete textbook for core and advanced Java, covering the requirements of undergraduate courses in computer science and information technology. The book explains the concepts and reinforces them with several solved examples and illustrations. It also elucidates the implementation of GUI and UML features to capture and communicate the details of user interface, supported by relevant screenshots for the reader’s benefit. Its exhaustive coverage of the subject makes it an ideal reference book for software engineers and practitioners working in IT and other related industries.
Computer Organization
Embedded Android is for Developers wanting to create embedded systems based on Android and for those wanting to port Android to new hardware, or creating a custom development environment. Hackers and moders will also find this an indispensible guide to how Android works.
Java: The Complete Reference, Tenth Edition
The book is written in such a way that learners without any background in programming are able to follow and understand it entirely. It discusses the concepts of Java in a simple and straightforward language with a clear cut explanation, without beating around the bush.On reading the book, readers are able to write simple programs on their own, as this is the first requirement to become a Java Programmer. The book provides ample solved programs which could be used by the students not only in their examinations but also to remove the fear of programming from their minds.After reading the book, the students gain the confidence to apply for a software development company, face the interview board and come out successful. The book covers sample interview questions which were asked in various interviews. It helps students to prepare for their future careers.
Information Technology Class 9th Sumita Arora
In this revelatory, authoritative portrait of Donald J. Trump and the toxic family that made him, Mary L. Trump, a trained clinical psychologist and Donald’s only niece, shines a bright light on the dark history of their family in order to explain how her uncle became the man who now threatens the world’s health, economic security, and social fabric. Mary Trump spent much of her childhood in her grandparents’ large, imposing house in the heart of Queens, New York, where Donald and his four siblings grew up. She describes a nightmare of traumas, destructive relationships, and a tragic combination of neglect and abuse. She explains how specific events and general family patterns created the damaged man who currently occupies the Oval Office, including the strange and harmful relationship between Fred Trump and his two oldest sons, Fred Jr. and Donald. A firsthand witness to countless holiday meals and interactions, Mary brings an incisive wit and unexpected humor to sometimes grim, often confounding family events. She recounts in unsparing detail everything from her uncle Donald’s place in the family spotlight and Ivana’s penchant for regifting to her grandmother’s frequent injuries and illnesses and the appalling way Donald, Fred Trump’s favorite son, dismissed and derided him when he began to succumb to Alzheimer’s. Numerous pundits, armchair psychologists, and journalists have sought to parse Donald J. Trump’s lethal flaws. Mary L. Trump has the education, insight, and intimate familiarity needed to reveal what makes Donald, and the rest of her clan, tick. She alone can recount this fascinating, unnerving saga, not just because of her insider’s perspective but also because she is the only Trump willing to tell the truth about one of the world’s most powerful and dysfunctional families.
Artificial intelligence Book
For one or two-semester, undergraduate or graduate-level courses in Artificial Intelligence. The long-anticipated revision of this best-selling text offers the most comprehensive, up-to-date introduction to the theory and practice of artificial intelligence. *NEW-Nontechnical learning material-Accompanies each part of the book. *NEW-The Internet as a sample application for intelligent systems-Added in several places including logical agents, planning, and natural language. *NEW-Increased coverage of material - Includes expanded coverage of: default reasoning and truth maintenance systems, including multi-agent/distributed AI and game theory; probabilistic approaches to learning including EM; more detailed descriptions of probabilistic inference algorithms. *NEW-Updated and expanded exercises-75% of the exercises are revised, with 100 new exercises. *NEW-On-line Java software. *Makes it easy for students to do projects on the web using intelligent agents. *A unified, agent-based approach to AI-Organizes the material around the task of building intelligent agents. *Comprehensive, up-to-date coverage-Includes a unified view of the field organized around the rational decision making pa
ICSE computer science for class 11
Written in Accordance with CBSE Syllabus for Board Examination to be Held in 2009 and 2010 This textbook is a sequel to the Textbook of Computer Science for Class XI. It is written in a simple, direct style for maximum clarity. It comprehensively covers the Class XII CBSE syllabus of Computer Science (subject code 083). The goal of the book is to develop the student’s proficiency in fundamentals and make the learning process creative, engrossing and interesting. There are practice exercises and questions throughout the text, designed on the pattern of sample question papers published by CBSE. The approach of this book is to teach the students through extensive “skill and drill” type exercises in order to make them high-ranking achievers in the Board examinations. KEY FEATURES Provides accurate and balanced coverage of topics as prescribed in the CBSE syllabus code 083. Builds a solid programming foundation in C++. Students can prepare a Practical File with solved programming examples given in the text. End-of-chapter questions help teachers prepare assignments for self-practice by the students. End-of-chapter Programming Exercises help students in preparing for the Board practical examination. Solved questions at the end of each chapter prepare students for the Board theory examination. For further guidance on how to use this book effectively, e-mail the author using seema_591@rediffmail.com
CLASS 6 COMPUTER SCIENCE BOOK
Computer Science Textbook Designed for Joyful Learning KEY FEATURES ? National Education Policy 2020 ? QR Code: Scan the QR Code given on each chapter to start chapter animation. ? Fun Fact!: This presents a fact about the topic. ? Computer Ethics: This section describes the best computer practices to develop conscious thinking. ? Group Task: This section focuses on peer learning to improve coordination. ? Soft Hint: This section provides technology specific knowledge to students, keeping them up to date. ? Digital Resources DESCRIPTION Touchpad Prime (Version 2.1) is based on Windows 10 and MS Office 2016. The books have been designed in such a way that teachers can use them as tools to integrate computer science with other subjects and skills. The chapters introduce the concepts in a simple and easy to understand language that helps the students to learn the concepts easily. The content has been developed using a conversational style for the young generation to make it an interesting read. There are three characters found in the chapters discussing various topics to make the learning process more interactive for the student. In order to emphasize on the use of concepts in this book, "Mind Drill" has been added to challenge students and encourage learning. Mind drill contains different sections to engage the students in meaningful learning process, such as Rapid Fire, Evaluation Time, Activity Time, Hands-On, Find Out, Group Task and In the Lab. This book also incorporates elements like Warm Up, Fun Fact, Soft Hint, Word Bank, Lets Revisit, Computer Ethics as important tools to enhance teaching-learning process. WHAT WILL YOU LEARN You will learn about: ? Fundamentals of computers ? ICT Tools ? Computational Thinking ? Animate CC ? Problem Solving ? Programming Languages ? Small Basic ? PowerPoint Advanced WHO THIS BOOK IS FOR Grade - 6 TABLE OF CONTENTS 1. Fundamentals of Computer 2. Advanced Windows 3. Advanced Features of PowerPoint 2016 4. More on Excel 5. Formulas & Functions in Excel 6. Introduction to An
CBSC coding book class 7
Coding Textbook as per CBSE Curriculum KEY FEATURES ● National Education Policy 2020 ● Coding Task: This section allow students to familiarise with the concept with the help of the task. ● Coding Buzz Words: This section contains definitions of important words related to coding, in alphabetical order. ● More on Python: This section contains supplement topics for add-on knowledge. ● Gamification: Activity designed to educate, entertain and engage students. ● Coding in Minecraft: It helps the students to make the coding task in Minecraft MakeCode. DESCRIPTION TouchCode, a series for grades 1–8, is a specially designed book to develop Computational Thinking skills and move towards making codes. TouchCode books for Grades 1–5 have activities based on various skills that amplifies the CT skills and build a strong foundation for middle school. TouchCode books for Grades 6–8 take a step ahead and let the child enter the world of codes using blockbased coding. WHAT WILL YOU LEARN You will learn about: ● Reasoning ● Critical Thinking & Analysis ● Data Processing ● Algorithmic Intelligence ● Computational Thinking ● MakeCode Arcade ● Block Coding WHO THIS BOOK IS FOR Grade - 7 TABLE OF CONTENTS CHAPTER 1 VARIABLES IN REAL LIFE CHAPTER 2 SEQUENCING WITH BLOCK CODING Coding in Minecraft Test Sheet 1 CHAPTER 3 FUN WITH FUNCTIONS Coding in Minecraft CHAPTER 4 UNDERSTANDING ARRAYS & COLLECTIONS Coding in Minecraft CHAPTER 5 HELLO WORLD WITH CODE Coding in Minecraft Test Sheet 2 Project Gamification More on Python Coding Buzz Words Coding Ethics